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Characteristics
- Easy to use graphic interface.
- Contextual help and two languages, English and Spanish.
- Automatically recognize ROM formats, *.nes, *.fds, *.sfc, *.smc, *.z64, *.n64, *.v64, *.gba and *.nds
- Support images *.png, *.jpg and *.bmp
- Configuration of the N64 Virtual Console, easily disables the dark filter, aspect ratio and display scale of the game. It simplifies the incorporation of the ".ini" configuration file for the game and has an advanced editor "VCN64ConfigEditor".
- The Title ID reflects whether you have used the same combination of ROM and base game.
- Option to package the result (WUP Installer format) or leave it unpacked (Loadiine format).
- It is able to remember the folders of your ROM collections and image gallery.
- You can use any game as a base (you can only inject the ROM if the base supports it, although this does not guarantee that the game works).
- Use Wii U Virtual Console games packed (files, title.cert, title.tik, title.tmd, "*.app" and "*.h3") or unpacked (folders code, content and meta) as base.
Have the Wii U Common Key on hand (search for it on Google).
Requires .NET Framework 4.6 or higher.
You can get the base games with "Wii U USB Helper", "uTikDownloadHelper" or similar.
Mode selection
Auto
- The program adapts automatically according to the chosen ROM.
- Enable the base game load after choosing the ROM.
- In this mode you will use the image templates of NES, SNES (USA), N64, GBA and NDS, as appropriate.
Famicom
- You can only choose ROMs for Famicom and NES.
- Enable the base game load for Famicom and NES.
- Use Famicom image templates.
NES
- You can only choose ROMs for Famicom and NES.
- Enable the base game load for Famicom and NES.
- Use the NES image templates.
Super Famicom
- You can only choose ROMs for Super Famicom and SNES.
- Enable the base game load for Super Famicom and SNES.
- Use Super Famicom image templates.
SNES (EUR)
- You can only choose ROMs for Super Famicom and SNES.
- Enable the base game load for Super Famicom and SNES.
- Use the SNES (EUR) image templates.
SNES (USA)
- You can only choose ROMs for Super Famicom and SNES.
- Enable the base game load for Super Famicom and SNES.
- Use the SNES (USA) image templates.
N64
- You can only choose ROMs for N64.
- Enable the base game load for N64.
- Use the N64 image templates.
GBA
- You can only choose ROMs for GBA.
- Enable the base game load for GBA.
- Use the GBA image templates.
NDS
- You can only choose ROMs for NDS.
- Enable the base game load for NDS.
- Use the NDS image templates.
Main
In this section you just need to put the name of the game and load a base (you can use the same base that is already loaded). Choosing a ROM is optional!
If you choose a ROM, the program will change the name that appears in the console menus to the new name you set and will inject the selected ROM.
If you do not choose a ROM, the program will not change the name of the base game, the new name you entered will only be used to name the output folder and the base game ROM will not be modified. Useful if you just want to edit some option of the Virtual Console without modifying anything else.
You can change the Virtual Console settings.
For Famicom and NES
- Change the aspect ratio, 7:5 (default and not recommended), 8:7 (native, recommended for square pixels), 4:3 (used in old square televisions) and 16:9 (widescreen, to occupy the full width of modern televisions).
For Super Famicom and SNES
- Change the aspect ratio, 4:3 (default, it was used in old square televisions), 8:7 (native, recommended to obtain square pixels) and 16:9 (wide screen, to occupy the full width of the modern televisions).
For Nintendo 64
- Disable the dark filter.
- Change the aspect ratio from 4:3 to 16:9 (this stretches the image if the ROM does not have a widescreen patch)
- Change the display scale of the game.
- Choose the configuration file that corresponds to the game you are going to inject (not all games have a configuration file and partly because of that they do not work in the Virtual Console). You can download all the configuration files (made by Nintendo) here.
Images
In this section you can modify the menu icon and the game presentation images.
You can load only the image of the title screen and it will be updated in all templates, Select the year of launch of the game, the number of players it supports and if you want to show or hide the name you gave the game.
You also have the option to keep the images of the base game. Useful if you just want to edit some option of the Virtual Console without modifying anything else.
For Nintendo DS, you can use the ROM icon instead of the title screen image.
Injecting
To enable the buttons, name the game and load a base. Injecting a ROM is optional (see the Main section).
By clicking on the "Do pack" button you will have to select a folder where the game will be placed in WUP Installer format (files, title.cert, title.tik, title.tmd, "*.app" and "*.h3"). If you have not yet set the Wii U Common Key, it will result in a failed injection (technically the injection is performed, but the result cannot be packed).
By clicking on the "Do not pack" button you will have to select a folder where the game will be placed in Loadiine format (folders, code, content and meta).
Regardless of whether it fails or not, an injection will show the program log file.
Settings
In this section you can enter the Wii U Common Key, this will allow you to package and unpack games in WUP format.
You can change the language of the program and disable contextual help.
Disclaimer
The tools packaged with this application belong to their respective developers.
Credits
CNUSPacker by NicoAICP, Morilli
https://github.com/Hotbrawl20/CNUS_Packer
CDecrypt v3.0 by Crediar, phacox.cll
https://github.com/phacoxcll/cdecrypt
inject_gba_C by Morilli
https://github.com/Morilli/inject_gba_C
4 comentarios:
Hi there! I've chatted with you on this thread:
https://gbatemp.net/threads/release-phacoxs-injector-nes-snes-n64-gba-nds-for-wii-u.554521/page-3#post-8944309
I was hoping to message you directly, but gbatemp requires me to have 100 (!!!) comments before I can PM anyone, so I tracked down your site. I've been trying to get the injector to remove the dark filter from N64 games, and it's only working some of the time. I was wondering if you wouldn't mind sending me (or uploading) the completed files you've been able to remove the dark filter from? I keep trying things and I just can't quite figure it out, so this would be a huge help.
Thanks!
Hello, I'm surprised at your problem, since the dark filter should be removed whenever you disable the corresponding checkbox, this configuration does not depend on the game. This setting is made in the "FrameLayour.arc" file located in the "content" folder, be sure not to restore it after an injection.
Hola, ¿disculpa tambien funciona en Nintendo Wii o solamente WiiU?
Es sólo para Wii U, no para Wii.
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